I don't think I was ever really frustrated - my only gripe was that you could screw up a sequence of events by missing a jump pad from a high height. I wouldn't say it's an absolute masterpiece, but considering it was made by one person (I believe) it's pretty phenomenal. Definite Portal vibes, but it does have its own personality, and it's own unique reason for being a test center. It's got a fresh mechanic (moving individual objects backwards and forwards along their timeline) that will create new wrinkles in your noodle, lovely art design, interesting story, fun writing, and good puzzle design. I really wanted to love 'Magrunner: Dark Pulse' but too much jank and frustrating puzzles like you mentioned-solving several mini puzzles in the right order. Honestly, only game I can think of that captured the Talos Principal's magic was Antichamber. Some of the expected ways to progress were crazy distant from each other too. I really enjoyed other games like 'The Witness' but wasn't able to solve the final handful of puzzles in the town for the ending. This game was mostly smooth and interesting through out. Not like some old mouse driven adventure/puzzle games where it felt like absolute luck that I progressed some puzzles and could not articulate what I did to progress. Game wasn't easy, but felt good to progress. There were some absolute tedious puzzles-any time you had to sneak past the sentries. Having to realize I could access a beam from another puzzle inside another puzzle by standing in a particular spot was in huge for solving some of those. But for the most part the game didn't include moon logic until you started doing the optional puzzles. A handful I got tried of and had to youtube how to progress specially with some of the weird solutions. The game did add quite a few of those at the end-soft multiple, small puzzles in a particular order to progress-typically when you had to get the colored beams through several doorways/windows by alternating which was pushing a switch at a given time.
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