![]() ![]() ‘Rare and Above Trophy and Trophies’ include those trophies with rarity values of rare, very rare and ultra-rare at the time of earning and can be from any game you already own. All other bundles that do not include one game will not count as a ‘Full Game’. Bundles that include one game or more, or bundles that include a game and upgrades, other versions, add-ons, DLC, avatars or other items will count as one ‘Full Game’. It excludes free games, games for $0.00 or equivalent, free trials of games, games included in PlayStation Plus for subscribers, demos, DLC, add-ons or any other purchase from PlayStation Store. ‘Full Game(s)’ means a paid for digital game purchased and downloaded from PlayStation Store and classified as ‘full game’ or ‘premium edition’ on the game page. Note that Full Game purchases and Trophies earned during a calendar year are not carried over to the next calendar year for purposes of determining your status level in that next calendar year. In order to receive support, you will need to email our team directly at. Purchase four Full Games from PlayStation Store and earn 128 Rare And Above Trophies. If you click Decline, you will be unable to use our Support portal and you will be directed back to. ![]() ![]() Purchase two Full Games from PlayStation Store and earn 32 Rare And Above Trophies. Logging in will automatically link your Steam account with your existing Arc account. Purchase one Full Game from PlayStation Store and earn one Rare and Above Trophy. In addition to all of these exciting changes, we’ve also made some improvements to episodic flow and player progression that will really improve the experience for everyone.Īs a lifelong console player, I couldn’t be more excited to bring Star Trek Online onto the consoles.You can increase your status level by earning a set number of Rare and Above Trophies and purchasing a set number of Full Games from the PlayStation Store within any calendar year (January 1 to December 31). The goal here was to create a UI that was incredibly streamlined on the back-end to ensure the best game performance possible, while also creating a brand new experience purposely built for the controller. We’re really proud of how this looks and how well it performs, and I’m excited for everyone to see it in action. Deferred lighting, light probes, and improvements to our High Dynamic Range lighting system combine to provide more realistic lighting that feels like a true refresh to the game. These technologies, and the skilled artists that bring them to bear, create an experience that is not only more immersive, but simply put, more beautiful. To the community that has been with us for over half a decade, I want you to know that these lighting improvements will be coming to the PC version of the game later this year as well.Īlongside the lighting system, we decided the entire UI needed not only a complete graphical overhaul but to have its entire back-end rewritten. Next up, we invested heavily in our engine and added several modern lighting technologies that significantly improved the visual quality of the game. Iv heard recently that STO is thinking of not allowing STO fans who have characters and paid for materials on the P.C to transfer our belongings or our. ![]() Our first major task was to convert a PC game that takes nearly an entire keyboard to play into a game that plays well with a 12 button controller. We focused on getting the controls right before we began work in earnest on this project, because we knew the game had to be as tactical, fun, and accessible as the PC game that preceded it. A combination of radial menus and streamlining of some HUD elements created a game that is easily understood, instantly accessible, and incredibly fun to play. This fall, Star Trek Online will be launching simultaneously on Xbox One and PlayStation 4 consoles. Our goal is to deliver the same high quality Star Trek experience to players on these consoles, with some additional upgrades to make the transition to the console space a smooth and natural experience. Star Trek Online is well into its sixth year and showing no signs of stopping. Over our storied history we’ve seen a new faction, two level cap increases, more episodes than any 5 seasons of any Star Trek series, the creation of over 100,000 player generated missions, and celebrity voice work from every era of Star Trek. With all of those accomplishments there is still another frontier yet to explore, the console space. ![]()
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